![]() It shows up on your overhead map and highlights when you point at it. The Gidbinn is a small statue with some skulls and woven wooden branches. In one of these in the Flayer Jungle, you’ll find a little Flayer village, the stairs down to the Flayer Dungeon (needed in Quest Three) and the Gidbinn. These side areas are where you’ll find the entrances to dungeon areas, Waypoints, little villages or spider web areas, etc. In each of the very large surface jungle areas (Spider Forest, Great Marsh, Flayer Jungle) of Act Three, there are side pathways marked by two stone pillars. (Of course nothing happens if you don’t, the town isn’t overrun by Flayers or anything, it’s just part of the game plot.) Ormus tells you that there is an enchantment placed over the town of Kurast that is keeping the monsters out, but that it’s weakening, and he needs an Ancient Skatsimi Blade to keep the town protected. Quest Priority: Optional quest, but the potentially great reward makes it worth doing.The ring’s Ilvls are preset, it doesn’t matter what your Clvl is when you do this quest or get the reward. ![]() Ring Ilvl: Normal 21, Nightmare 35, Hell 65. ![]() Location: Side area off the Flayer Jungle.Triggered by: Completing Quest One, or entering the Flayer Jungle.
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